Marj Cuerdo

Researcher

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  • Résumé/CV

    This section includes games and other media that I've created for coursework.
  • "Bubble, Bubble, Toil, and Trouble": An Alternative Controller Game

    Demo Video


    Prototype Video


    Github


    Methods: game development, physical computing

    "Bubble, Bubble, Toil, and Trouble" is an alternative controller game about the current ongoing COVID-19 pandemic. The player needs to balance their personal human needs (physical health, mental health, finances) with their personal virus exposure levels and the local city's overall virus levels. If any of these reach failure status, then the player loses the game. They must try to stay healthy during the time period from March 2020 (beginning of "quarantine") until February 2021 (when vaccinations are more available). The player will soon see that balancing meeting all of these needs are difficult.

    The current version is a Unity game that uses a potentiometer, ultrasonic sensor, and piezo buzzer connected to an Arduino.

  • Emotional Voice Game Controller

    Prototype Video


    Methods: game development, machine learning

    This project was a proof-of-concept prototype for using transfer learning to train processed voice data to train a model that recognizes emotion/affect from voice. I was mainly responsible for developing the game prototype and linking it to the Google Colab model. We're thinking about experimenting to implement this as an alternative "controller" for video games.

  • SounD CHK: Digital+Physical Music Zine+App

    Android App


    Magazine PDF


    Full Report


    Methods: wireframing, designing, mobile development

    Inspired by the popularization of augmented reality (AR) in 2017, my undergrad senior capstone group project was SounD CHK, a multimedia digital magazine app about the local Rochester, New York music scene. The Android app accompanied a physical zine (which was also designed and published by my group) incorporating QR codes in the experience.