Methods: game development, physical computing
"Bubble, Bubble, Toil, and Trouble" is an alternative controller game about the current ongoing COVID-19 pandemic. The player needs to balance their personal human needs (physical health, mental health, finances) with their personal virus exposure levels and the local city's overall virus levels. If any of these reach failure status, then the player loses the game. They must try to stay healthy during the time period from March 2020 (beginning of "quarantine") until February 2021 (when vaccinations are more available). The player will soon see that balancing meeting all of these needs are difficult.
The current version is a Unity game that uses a potentiometer, ultrasonic sensor, and piezo buzzer connected to an Arduino.
Methods: game development, machine learning
This project was a proof-of-concept prototype for using transfer learning to train processed voice data to train a model that recognizes emotion/affect from voice. I was mainly responsible for developing the game prototype and linking it to the Google Colab model. We're thinking about experimenting to implement this as an alternative "controller" for video games.
Methods: wireframing, designing, mobile development
Inspired by the popularization of augmented reality (AR) in 2017, my undergrad senior capstone group project was SounD CHK, a multimedia digital magazine app about the local Rochester, New York music scene. The Android app accompanied a physical zine (which was also designed and published by my group) incorporating QR codes in the experience.