Methods: wireframing, designing, mobile development
Inspired by the popularization of augmented reality (AR) in 2017, my undergrad senior capstone group project was SounD CHK, a multimedia digital magazine app about the local Rochester, New York music scene. The Android app accompanied a physical zine (which was also designed and published by my group).
Methods: think-aloud usability test, interviews, observation, prototyping, data analysis
My Prototyping and Implementation group project is RaceTrack, a mobile and smartwatch application that helps runners stay motivated by getting detailed feedback on their performance and connecting them to their family, friends,and/or coaches for support during racetime. A user could create an account as a Runner, Supporter, or Coach, but would have the option to switch between modes.
Each member of my group conducted an in-person think-aloud usability test with a participant on a medium-fidelity prototype of RaceTrack. The sessions were recorded through screen and audio capture, and data collection focused on interactions, navigational choices, and task completion success.
I was part of a 4-person group, but I was primarily focused on implementing the Supporter role interfaces (mid-fi version displayed on the images).
Methods: persona, low-fidelity prototype, high-fidelity prototype, think-aloud observation, interview
PlayerSync was a solo term project for my Social Interaction Design course. I created a prototype in Adobe XD for a mobile app that matches the user to other gamers/players based on personal gaming preferences and behaviors. It aims to centralize communication across all existing gaming platforms.
Methods: data gathering (surveys), wireframing, prototyping
CollegePro was an Interaction Design group project for a website called CollegePro, that aimed to centralize information resources regarding academic advising, career, and research in a personalized way and allows students to communicate with others.