Methods:
- 1. Usability test
- 2. Interviews
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- 3. Observation
- 4. Prototyping
My MS HCI Prototyping and Implementation course group project was
RaceTrack, a mobile phone and smartwatch application that helps runners stay motivated. It gave detailed feedback on runner performance and connecting them to their family, friends, and/or coaches for support during racetime. A user could create an account as a Runner,
Supporter, or Coach, but would have the option to switch between modes.
Each member of my group conducted an
in-person think-aloud usability test with a participant on a medium-fidelity (mid-fi) prototype of
RaceTrack. The sessions were recorded and
data collection focused on interactions, navigational choices, and task completion success.
I was part of a 4-person group, but I was primarily focused on implementing the Supporter role interfaces (mid-fi version displayed above) and UX research.